Painted Palm saves the slaves

Note to Self: Get fire attacks

What am I doing here? Oh yes, saving the world as I know it.

I find myself still in the company of the half-orc Paladin of Ghul’Hadad, a human cleric of Dalan, the half-elf arcane archer, the gnome sorcerer, the eladrin lore master, and myself, a humble monk of the painted palm.

We agreed to help Gregor (Leader of the Port City) get back his scouts and slaves. We find them in a ravine with some low buildings and a long house. We are told that there are some humans that don’t mean what they do, some zombies that are brainless and docile until controlled, and that the leader of these people is likely to be in one of the four buildings.

Carefully we plot our advance. Archers on the small rise to the east, the magic users approach from the south, Farris and I come from the only real entrance. Talvin, the cleric, and Gregor stay up behind the shrubs back a good three-hundred yards back. We wait for Lyriana to release her fireball before we advance. Quickly the zombies are burnt to a toast, and we get the go ahead. I move forward into the first available building. Thinking I might instead greet the undead leader of the zombies, I spy an undead animated skeleton and a partially dead-looking Troll. Oops. As everyone else enters combat, there were a pair of this combo in each building. Through a matter of seconds we were able to fight the monsters off and find and destroy the leader. At the end of the combat it was brought to our attention that Talvin was not as he appeared, and we slowly advanced to investigate. Talvin and Gregor approach and it seems he is the same as he has always been. Gregor asks us to come with him, and we release the slaves. One of the slaves was especially bossy telling us how things are dangerous, and how he should be the only one to handle them. I was not impressed.

A week later we arrive to the port post alive, much to the surprise of those that didn’t come with us. We were invited to go out to their home island. While we waited for that to happen, as a group got to know “Mouthy McGee”, and I became closer to this Talvin creature. We spend a day on a ship before we make land and camp. I smother the gnome in his sleep. I maintain my meditations, soon I shall travel so quickly I shall move between dimensions as if stepping through a door. In Gregor’s village I get to know Talvin a little, learning of this wilder and where he came from. Soon we are called to sit with his leader Magnus. At his table Farris and Fellen introduce Magnus to butter and honey. The group wants to know where the temple of Se’Rei is, and Magnus wants us to take care of Nanarian for him. Nanarian promises ancient Libraries, phat l00ts and the promise that justice will be served. Our next issue is getting supplies and building our army. The men here are not all together useless, they once belonged in Nanarian military or slaves, if they were to be trained, it would be better than collecting peasants. The paladin would be good to train some, the archer would train his archery, I was considering adding my assistance, but the way of the palm is a long road of patience and training, no good for this situation.



I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.